Unit 1 - Libraries & Design Patterns

Key outcomes:

  • Patterns for code reuse
  • Anti patterns

  • Using frameworks, libraries and API's in C++

  • Serializer pattern

  • Signals and slots

  • Stack and heap memory

  • Polymorphism and polymorphic assignment

  • Qt's child management facility

Resources

  • Ezust Chapter 7
  • Videos on my.unisa

results matching ""

    No results matching ""